How to Play

Two players, both roll at once, higher number wins. The complete rules of Battle Pencils in about a minute.

Two players. Both roll at the same time. The higher number knocks the other pencil out.

That is the entire game, and most people are playing inside a minute.

A single pencil resting on a bright plain surface
2Players
6+Ages
<1 minTo learn
NoneSetup

Before you start

What you need

  • 01Two players, sitting across from each other.
  • 02A few Battle Pencils each — three or five is usual.
  • 03A flat surface. A desk, a table, a tray.

Nothing else. No board, no dice, no paper, no scoring sheet.

01

Get ready

Agree how many pencils each player starts with. Three or five is most common, though any matching number works.

Then secretly choose the pencil you will roll first. Neither player should see the other’s pick — that hidden choice is the game’s first real decision.

Coloured pencils standing together in a holder on a minimal surface
02

Battle

Both players roll their chosen pencil at the same moment. There is no turn order, which is why the game moves so quickly.

House rule most tables adopt: a roll only counts if the two pencils actually collide.

A yellow pencil lying on a clean white surface
03

Read the number

Look at the symbol on your opponent’s pencil — circle, triangle or square. Find that same symbol on your pencil, and read the number printed beside it.

That number is your score for this exchange. The higher number wins and knocks the losing pencil out of the game.

Overhead detail of brightly coloured pencils grouped together
04

Counter, then declare

A pencil that won or tied must roll again next time — you cannot swap it out. A pencil that was knocked out is set aside, and you choose a fresh one.

Repeat until one player has knocked out every pencil the other has. There is nothing to add up: the pencils set aside on the table are the score.

A young child celebrating with both hands raised in the air

Your number. Their symbol chooses which one.

This is the single step everyone gets wrong on their first go. You always read a number from your own pencil — your opponent’s symbol only decides which of your three numbers counts.

Worth knowing

Three things that decide games

A tie is a survival

Neither pencil is knocked out, and because both tied rather than lost, both must roll again under the counter rule.

Your first pick is blind

Spending your best pencil there wastes it. You learn nothing about your opponent and risk your strongest answer.

Track what is gone

Every knocked-out pencil narrows what your opponent can still field. By the third battle you can often name their squad.

Common questions

Before your first game

Do I read my number or theirs?

Yours, always. Their symbol only decides which of your three numbers counts in that exchange.

What if we roll the same number?

A tie. Neither pencil is knocked out, and both must be rolled again in the next battle.

Can I use two of the same character?

Yes. Duplicates are allowed, and two reliable pencils often beat one spectacular one.

Does the pencil still write afterwards?

Yes. Nothing breaks — which is the entire point of settling it with a roll rather than a snap.

Sharpened pencils and shavings arranged neatly on a pale marble surface